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   17 #include "../gtc/quaternion.hpp" 
   19 #ifndef GLM_ENABLE_EXPERIMENTAL 
   20 #       error "GLM: GLM_GTX_compatibility is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." 
   21 #elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 
   22 #       pragma message("GLM: GLM_GTX_compatibility extension included") 
   25 #if GLM_COMPILER & GLM_COMPILER_VC 
   27 #elif GLM_COMPILER & GLM_COMPILER_GCC 
   29 #       if(GLM_PLATFORM & GLM_PLATFORM_ANDROID) 
   39         template<
typename T> GLM_FUNC_QUALIFIER T 
lerp(T x, T y, T a){
return mix(x, y, a);}                                                                                                                                                                     
 
   40         template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> 
lerp(
const vec<2, T, Q>& x, 
const vec<2, T, Q>& y, T a){
return mix(x, y, a);}                                                 
 
   42         template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> 
lerp(
const vec<3, T, Q>& x, 
const vec<3, T, Q>& y, T a){
return mix(x, y, a);}                                                 
 
   43         template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> 
lerp(
const vec<4, T, Q>& x, 
const vec<4, T, Q>& y, T a){
return mix(x, y, a);}                                                 
 
   44         template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> 
lerp(
const vec<2, T, Q>& x, 
const vec<2, T, Q>& y, 
const vec<2, T, Q>& a){
return mix(x, y, a);}       
 
   45         template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> 
lerp(
const vec<3, T, Q>& x, 
const vec<3, T, Q>& y, 
const vec<3, T, Q>& a){
return mix(x, y, a);}       
 
   46         template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> 
lerp(
const vec<4, T, Q>& x, 
const vec<4, T, Q>& y, 
const vec<4, T, Q>& a){
return mix(x, y, a);}       
 
   48         template<
typename T> GLM_FUNC_QUALIFIER T 
saturate(T x){
return clamp(x, T(0), T(1));}                                                                                                           
 
   49         template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> 
saturate(
const vec<2, T, Q>& x){
return clamp(x, T(0), T(1));}                                 
 
   50         template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> 
saturate(
const vec<3, T, Q>& x){
return clamp(x, T(0), T(1));}                                 
 
   51         template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> 
saturate(
const vec<4, T, Q>& x){
return clamp(x, T(0), T(1));}                                 
 
   53         template<
typename T> GLM_FUNC_QUALIFIER T 
atan2(T y, T x){
return atan(y, x);}                                                                                                                           
 
   54         template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> 
atan2(
const vec<2, T, Q>& y, 
const vec<2, T, Q>& x){
return atan(y, x);}       
 
   55         template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> 
atan2(
const vec<3, T, Q>& y, 
const vec<3, T, Q>& x){
return atan(y, x);}       
 
   56         template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> 
atan2(
const vec<4, T, Q>& y, 
const vec<4, T, Q>& x){
return atan(y, x);}       
 
   58         template<
typename genType> GLM_FUNC_DECL 
bool isfinite(genType 
const& x);                                                                                       
 
   59         template<
typename T, qualifier Q> GLM_FUNC_DECL vec<1, bool, Q> 
isfinite(
const vec<1, T, Q>& x);                                
 
   60         template<
typename T, qualifier Q> GLM_FUNC_DECL vec<2, bool, Q> 
isfinite(
const vec<2, T, Q>& x);                                
 
   61         template<
typename T, qualifier Q> GLM_FUNC_DECL vec<3, bool, Q> 
isfinite(
const vec<3, T, Q>& x);                                
 
   62         template<
typename T, qualifier Q> GLM_FUNC_DECL vec<4, bool, Q> 
isfinite(
const vec<4, T, Q>& x);                                
 
   65         typedef vec<2, bool, highp>                     
bool2;                  
 
   66         typedef vec<3, bool, highp>                     
bool3;                  
 
   67         typedef vec<4, bool, highp>                     
bool4;                  
 
   81         typedef vec<2, int, highp>                      
int2;                   
 
   82         typedef vec<3, int, highp>                      
int3;                   
 
   83         typedef vec<4, int, highp>                      
int4;                   
 
   86         typedef mat<2, 2, int, highp>           
int2x2;                 
 
   87         typedef mat<2, 3, int, highp>           
int2x3;                 
 
   88         typedef mat<2, 4, int, highp>           
int2x4;                 
 
   89         typedef mat<3, 2, int, highp>           
int3x2;                 
 
   90         typedef mat<3, 3, int, highp>           
int3x3;                 
 
   91         typedef mat<3, 4, int, highp>           
int3x4;                 
 
   92         typedef mat<4, 2, int, highp>           
int4x2;                 
 
   93         typedef mat<4, 3, int, highp>           
int4x3;                 
 
   94         typedef mat<4, 4, int, highp>           
int4x4;                 
 
  131 #include "compatibility.inl" 
  
GLM_FUNC_DECL GLM_CONSTEXPR genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
mat< 4, 2, double, highp > double4x2
double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
GLM_FUNC_QUALIFIER vec< 4, T, Q > atan2(const vec< 4, T, Q > &y, const vec< 4, T, Q > &x)
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...
float float1x1
single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
mat< 2, 2, bool, highp > bool2x2
boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
mat< 4, 4, double, highp > double4x4
double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
mat< 3, 4, int, highp > int3x4
integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
mat< 3, 3, int, highp > int3x3
integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
mat< 2, 2, int, highp > int2x2
integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
mat< 4, 3, double, highp > double4x3
double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
mat< 2, 4, double, highp > double2x4
double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
mat< 2, 3, float, highp > float2x3
single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
double double1
double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
vec< 2, bool, highp > bool2
boolean type with 2 components. (From GLM_GTX_compatibility extension)
mat< 3, 2, bool, highp > bool3x2
boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
mat< 2, 3, int, highp > int2x3
integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
vec< 4, bool, highp > bool4
boolean type with 4 components. (From GLM_GTX_compatibility extension)
float float1
single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
double double1x1
double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
mat< 2, 4, bool, highp > bool2x4
boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
mat< 3, 3, bool, highp > bool3x3
boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
int int1x1
integer matrix with 1 component. (From GLM_GTX_compatibility extension)
GLM_FUNC_QUALIFIER vec< 4, T, Q > lerp(const vec< 4, T, Q > &x, const vec< 4, T, Q > &y, const vec< 4, T, Q > &a)
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using v...
vec< 2, double, highp > double2
double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
mat< 2, 2, float, highp > float2x2
single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
vec< 4, float, highp > float4
single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
mat< 2, 3, bool, highp > bool2x3
boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
mat< 4, 2, float, highp > float4x2
single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
mat< 2, 3, double, highp > double2x3
double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
mat< 3, 4, bool, highp > bool3x4
boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
GLM_FUNC_QUALIFIER vec< 4, T, Q > saturate(const vec< 4, T, Q > &x)
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
vec< 3, bool, highp > bool3
boolean type with 3 components. (From GLM_GTX_compatibility extension)
GLM_FUNC_DECL vec< L, T, Q > atan(vec< L, T, Q > const &y, vec< L, T, Q > const &x)
Arc tangent.
mat< 4, 3, float, highp > float4x3
single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
mat< 3, 2, float, highp > float3x2
single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
bool bool1x1
boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
mat< 3, 2, int, highp > int3x2
integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
vec< 3, int, highp > int3
integer vector with 3 components. (From GLM_GTX_compatibility extension)
GLM_FUNC_DECL GLM_CONSTEXPR genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
mat< 4, 4, int, highp > int4x4
integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
mat< 2, 2, double, highp > double2x2
double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
mat< 2, 4, float, highp > float2x4
single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
vec< 2, int, highp > int2
integer vector with 2 components. (From GLM_GTX_compatibility extension)
mat< 4, 2, int, highp > int4x2
integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
vec< 4, int, highp > int4
integer vector with 4 components. (From GLM_GTX_compatibility extension)
mat< 4, 2, bool, highp > bool4x2
boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
vec< 3, float, highp > float3
single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
mat< 3, 3, float, highp > float3x3
single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
vec< 3, double, highp > double3
double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
mat< 4, 3, bool, highp > bool4x3
boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
mat< 3, 4, double, highp > double3x4
double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
mat< 2, 4, int, highp > int2x4
integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
mat< 4, 4, bool, highp > bool4x4
boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
bool bool1
boolean type with 1 component. (From GLM_GTX_compatibility extension)
vec< 4, double, highp > double4
double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
mat< 3, 2, double, highp > double3x2
double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
mat< 4, 4, float, highp > float4x4
single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
mat< 3, 3, double, highp > double3x3
double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
mat< 4, 3, int, highp > int4x3
integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
int int1
integer vector with 1 component. (From GLM_GTX_compatibility extension)
mat< 3, 4, float, highp > float3x4
single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
GLM_FUNC_DECL vec< 4, bool, Q > isfinite(const vec< 4, T, Q > &x)
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
vec< 2, float, highp > float2
single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)