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   17 #include "../gtc/constants.hpp" 
   18 #include "../gtc/matrix_transform.hpp" 
   19 #include "../ext/vector_relational.hpp" 
   20 #include "../ext/quaternion_common.hpp" 
   21 #include "../ext/quaternion_float.hpp" 
   22 #include "../ext/quaternion_float_precision.hpp" 
   23 #include "../ext/quaternion_double.hpp" 
   24 #include "../ext/quaternion_double_precision.hpp" 
   25 #include "../ext/quaternion_relational.hpp" 
   26 #include "../ext/quaternion_geometric.hpp" 
   27 #include "../ext/quaternion_trigonometric.hpp" 
   28 #include "../ext/quaternion_transform.hpp" 
   29 #include "../detail/type_mat3x3.hpp" 
   30 #include "../detail/type_mat4x4.hpp" 
   31 #include "../detail/type_vec3.hpp" 
   32 #include "../detail/type_vec4.hpp" 
   34 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 
   35 #       pragma message("GLM: GLM_GTC_quaternion extension included") 
   49         template<
typename T, qualifier Q>
 
   57         template<
typename T, qualifier Q>
 
   58         GLM_FUNC_DECL T 
roll(qua<T, Q> 
const& x);
 
   65         template<
typename T, qualifier Q>
 
   66         GLM_FUNC_DECL T 
pitch(qua<T, Q> 
const& x);
 
   73         template<
typename T, qualifier Q>
 
   74         GLM_FUNC_DECL T 
yaw(qua<T, Q> 
const& x);
 
   81         template<
typename T, qualifier Q>
 
   82         GLM_FUNC_DECL mat<3, 3, T, Q> 
mat3_cast(qua<T, Q> 
const& x);
 
   89         template<
typename T, qualifier Q>
 
   90         GLM_FUNC_DECL mat<4, 4, T, Q> 
mat4_cast(qua<T, Q> 
const& x);
 
   97         template<
typename T, qualifier Q>
 
   98         GLM_FUNC_DECL qua<T, Q> 
quat_cast(mat<3, 3, T, Q> 
const& x);
 
  105         template<
typename T, qualifier Q>
 
  106         GLM_FUNC_DECL qua<T, Q> 
quat_cast(mat<4, 4, T, Q> 
const& x);
 
  114         template<
typename T, qualifier Q>
 
  115         GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> 
lessThan(qua<T, Q> 
const& x, qua<T, Q> 
const& y);
 
  123         template<
typename T, qualifier Q>
 
  124         GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> 
lessThanEqual(qua<T, Q> 
const& x, qua<T, Q> 
const& y);
 
  132         template<
typename T, qualifier Q>
 
  133         GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> 
greaterThan(qua<T, Q> 
const& x, qua<T, Q> 
const& y);
 
  141         template<
typename T, qualifier Q>
 
  142         GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> 
greaterThanEqual(qua<T, Q> 
const& x, qua<T, Q> 
const& y);
 
  148         template<
typename T, qualifier Q>
 
  150                 vec<3, T, Q> 
const& direction,
 
  151                 vec<3, T, Q> 
const& up);
 
  157         template<
typename T, qualifier Q>
 
  159                 vec<3, T, Q> 
const& direction,
 
  160                 vec<3, T, Q> 
const& up);
 
  166         template<
typename T, qualifier Q>
 
  168                 vec<3, T, Q> 
const& direction,
 
  169                 vec<3, T, Q> 
const& up);
 
  173 #include "quaternion.inl" 
  
GLM_FUNC_DECL T roll(qua< T, Q > const &x)
Returns roll value of euler angles expressed in radians.
GLM_FUNC_DECL qua< T, Q > quatLookAtLH(vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
Build a left-handed look at quaternion.
GLM_FUNC_DECL GLM_CONSTEXPR vec< 4, bool, Q > lessThanEqual(qua< T, Q > const &x, qua< T, Q > const &y)
Returns the component-wise comparison of result x <= y.
GLM_FUNC_DECL mat< 3, 3, T, Q > mat3_cast(qua< T, Q > const &x)
Converts a quaternion to a 3 * 3 matrix.
GLM_FUNC_DECL T yaw(qua< T, Q > const &x)
Returns yaw value of euler angles expressed in radians.
GLM_FUNC_DECL GLM_CONSTEXPR vec< 4, bool, Q > greaterThan(qua< T, Q > const &x, qua< T, Q > const &y)
Returns the component-wise comparison of result x > y.
GLM_FUNC_DECL vec< 3, T, Q > eulerAngles(qua< T, Q > const &x)
Returns euler angles, pitch as x, yaw as y, roll as z.
GLM_FUNC_DECL GLM_CONSTEXPR vec< 4, bool, Q > lessThan(qua< T, Q > const &x, qua< T, Q > const &y)
Returns the component-wise comparison result of x < y.
GLM_FUNC_DECL T pitch(qua< T, Q > const &x)
Returns pitch value of euler angles expressed in radians.
GLM_FUNC_DECL mat< 4, 4, T, Q > mat4_cast(qua< T, Q > const &x)
Converts a quaternion to a 4 * 4 matrix.
GLM_FUNC_DECL qua< T, Q > quatLookAt(vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
Build a look at quaternion based on the default handedness.
GLM_FUNC_DECL qua< T, Q > quat_cast(mat< 4, 4, T, Q > const &x)
Converts a pure rotation 4 * 4 matrix to a quaternion.
GLM_FUNC_DECL GLM_CONSTEXPR vec< 4, bool, Q > greaterThanEqual(qua< T, Q > const &x, qua< T, Q > const &y)
Returns the component-wise comparison of result x >= y.
GLM_FUNC_DECL qua< T, Q > quatLookAtRH(vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
Build a right-handed look at quaternion.